Open Source Qt6 App: Specifying Dependencies
So, you're diving into the world of open source and want to release your application that uses Qt6 components licensed under LGPL v3. Awesome! But here's the thing, figuring out how to properly specify dependencies can feel like navigating a maze, especially when dealing with dynamic linking and a framework as comprehensive as Qt. Let's break it down and make sure you're covered.
Understanding the LGPL and Dynamic Linking
First, let's get a clear understanding of the LGPL (Lesser General Public License). Unlike the GPL, the LGPL allows you to link your application with the library without requiring you to license your application under the GPL. This is crucial because it means you can keep your application's source code proprietary, as long as you comply with the LGPL's conditions. One of the key conditions, particularly relevant to dynamic linking, is that users must be able to modify or replace the LGPL-covered components your application uses.
Dynamic linking is where your application doesn't include the Qt libraries directly into its executable. Instead, it relies on the Qt libraries being present on the user's system or provided as separate, shared libraries. This is super common and generally the preferred way to use Qt. The beauty of dynamic linking is that it helps keep your application's size down and allows users to benefit from updates and security fixes to the Qt libraries without needing to recompile your application.
However, this also means you need to be crystal clear about which Qt components your application depends on. Why? Because the LGPL requires you to provide users with the means to replace those components with their own versions. If you don't specify these dependencies clearly, users might struggle to rebuild your application with modified Qt libraries, and you'd be in violation of the LGPL. Also, it is important to explicitly state the version of Qt that you are using so that any user trying to rebuild the application will know which Qt version to use.
Identifying Your Dependencies: A Deep Dive
Okay, so how do you figure out exactly which Qt components your application relies on? This can get a bit intricate, but here’s a systematic approach:
- Start with Your Project File: Your project file (usually a
.profile in Qt projects using qmake, or aCMakeLists.txtfile if you're using CMake) is your best friend. It explicitly lists the Qt modules you're using, likeQT += core gui widgets network. This is the first place to look, but it's not the only place. - Dig into Your Source Code: Even if a module isn't explicitly listed in your project file, your code might be using it indirectly. Use your IDE's search function to look for Qt classes and functions. For example, if you're using
QJsonObject(which is part of theQtCoremodule) in your code, you need to ensure thatQtCoreis listed as a dependency. Don't just rely on a quick scan; be thorough! - Inspect the Qt Documentation: When you find a Qt class or function in your code, hop over to the Qt documentation. The documentation clearly states which module each class or function belongs to. This is your ultimate source of truth.
- Dependency Walker (Windows): On Windows, Dependency Walker is a fantastic tool for analyzing your application's executable and identifying all the DLLs (Dynamic Link Libraries) it loads, including the Qt DLLs. This can reveal dependencies you might have missed.
ldd(Linux): On Linux, thelddcommand performs a similar function to Dependency Walker. Runldd your_executableand it will list all the shared libraries your application is linked against, including Qt libraries.otool(macOS): On macOS, you can use theotool -L your_executablecommand to list the dynamic libraries your application is linked against.- Consider Indirect Dependencies: Keep in mind that some Qt modules depend on other Qt modules. For instance,
QtQuickdepends onQtCore,QtGui, andQtQml. You don't necessarily need to list these indirect dependencies explicitly, as long as you're clear about the top-level modules your application uses. But, if you want to be extra cautious and helpful, listing them won't hurt.
Specifying Dependencies: The Right Way
Alright, you've identified all your dependencies. Now, how do you communicate this information to your users in a way that satisfies the LGPL and makes their lives easier? Here are a few options:
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README File: This is the most common and straightforward approach. Create a
READMEfile (or update your existing one) and include a dedicated section on dependencies. List each Qt module your application uses, along with the minimum required version. For example:Dependencies: * Qt Core (>= 6.0.0) * Qt GUI (>= 6.0.0) * Qt Widgets (>= 6.0.0) * Qt Network (>= 6.0.0)Be as precise as possible with the version numbers. If your application relies on features introduced in a specific Qt version, state that clearly.
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License File: You should also include a
LICENSEfile that clearly states your application's license (e.g., a permissive license like MIT or BSD) and acknowledges that you're using Qt under the LGPL v3. Include the full text of the LGPL v3 or a link to it. It's good practice to state that your application is using Qt under the LGPL, so users will know what license is covering the application. It is considered a good practice to explicitly state what license your application is released under, as well as acknowledging that you are using Qt under the LGPLv3. -
Build System Integration: Ideally, your build system (qmake or CMake) should also reflect these dependencies. In qmake, this is done via the
QT += ...line. In CMake, you'd usefind_package(Qt6 REQUIRED COMPONENTS Core Gui Widgets Network). This ensures that the build process itself enforces the dependencies and provides helpful error messages if they're not met. -
Package Manager Metadata: If you're distributing your application through a package manager (like apt, yum, or Homebrew), make sure to declare the Qt dependencies in the package's metadata. This allows the package manager to automatically resolve and install the required Qt libraries.
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Provide Build Instructions: Include detailed instructions on how to build your application from source. This should cover installing the necessary Qt version and any other build tools. The clearer your instructions, the easier it will be for users to rebuild your application with modified Qt libraries.
Going the Extra Mile: Helping Users Replace Qt Components
To really comply with the spirit of the LGPL and make things easy for your users, consider these additional steps:
- Separate Compilation: Ensure that your application's code is compiled separately from the Qt libraries. This is usually the default with dynamic linking, but double-check your build settings.
- Object File or Shared Library Distribution: Provide your application's object files (
.ofiles on Linux/macOS,.objfiles on Windows) or a shared library version of your application. This allows users to link their modified Qt libraries against your pre-compiled code, without needing to recompile everything. - Clear Documentation on Replacement: Provide explicit instructions on how a user can replace the Qt libraries your application uses with their own versions. This might involve setting specific environment variables or modifying the build process. The more detail you provide, the better.
Example Scenario
Let's say your application,